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Maybe i should tell you my script idea in PM, so you can understand that a little bit more. I think my english is too bad to tell you what i want to ask you let the user choose, how far goes the light away to the left side from the original dummy position, and where the light points at, and what vehicle model it is.įor that, i need to know from your code, what i need to change to have the light starting a little bit on away from the original postion on the Y axis without having alot of other things changed. I was only want to understand how this works to make this maybe possible you know? So i can use the settings then for having the light on the right position, angle and such.īut from what i said on the usefriendly ini settings, i was meaning to let the use choose the settings of how far the light moves sideways from the real dummy and how the light points and that setting different for any vehicle model.īut don't expect i was asking you to write that for me. It would be great to have a little script like you posted that would save the important settings. I want to move the light to the left from the dummy position without having issues.
BEAMNG.DRIVE ATTACH PROP HOW TO
My question was, how to get the light from a straight different position. Its like the police search light from the LSPD mod. Vehicle playerVehicle = if (playerVehicle != null) Edited Apby Guest
BEAMNG.DRIVE ATTACH PROP CODE
My maths isn't that good so I can't create the code that does that so quickly.
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I suspect the best way to do this, would be to specify a position offset from the vehicle and then turn that into a rotation for the light. I know that the game caculates the current bone position, but why does the rotation get so hard affected?Įdit: I have just edited that code to put a proper check on playerVehicle or it will get a null object reference. I just draw the coordinates of the bone on screen, i can see that the values are always changing like normal coordinates. Its like leaving the Z value somewhere on the map if you know what i mean. So what is my main question? How can i freeze the light direction? I would like to use a spotlight, but there i have this problem on all axis, X,Y,Z. They always stay at the pivot of bone direction.Īnd i tried to use custom values on the Z axis instead of the bone Z value, but that just simply makes the whole light like not working. I know that vehicle bones are not changing they rotation or something while driving. But if i move the car at the same position like i was before, then i will get the same light direction like before. What that does that mean? Well, if i move the vehicle (rotate my vehicle), then the light direction goes a little bit different. The direction where the light will draw, will always be a specific direction of the world. I used DRAW_LIGHT_WITH_RANGE, DRAW_SPOT_LIGHT and GET_WORLD_POSITION_OF_ENTITY_BONE native functions to make it to work.īut really all of these natives gives me a problem. Let’s see how far Beam can get with another huge check.I tried to draw a light on the position of a vehicle bone.
BEAMNG.DRIVE ATTACH PROP SOFTWARE
Still, the market for insurance is huge, and with startups trying to apply tech solutions and modern digital software to the market, there’s plenty for investors to favor. Root’s share price has taken a beating in recent months, and MetroMile, which went public via a SPAC, has lost ground in recent trading sessions. While the insurtech market has proven attractive for public investors in some cases - Lemonade’s post-IPO performance and Root’s IPO pricing, say - there have been bumps. After doubling its member base in both 20, the company has an upward climb ahead if it wants to match the result again in 2021.
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That means its new funding is largely earmarked for growth. Regarding its new investment, Frommeyer said that thanks to dental insurance’s lack of mega-claims, it doesn’t require as large a capital reserve as some insurance types. And the company’s software for enrollment, claims and the like has become popular enough that Beam offers to some customers other insurance products via its platform, in addition to its own dental coverage. It is also a consumer hardware player, manufacturing its own toothbrush to track its covered members, and encourage them via promotions to brush frequently and correctly. Beam’s business is interesting for more reasons than merely its economics.